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Golem XV



Joined: 13 Jul 2000
Posts: 1330

 PostPosted: Fri Sep 29, 2000 3:19 pm    Post subject: Adepts Reply with quote Back to top

hmmmm ok then somthing needs to be dont besides just that
 
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Golem XV



Joined: 13 Jul 2000
Posts: 1330

 PostPosted: Fri Sep 29, 2000 4:03 pm    Post subject: Adepts Reply with quote Back to top

because adpets are not match for solarii

solarii (espically if they are level 4 or hight) can take on 8 adepts so either the guild is made very cheap or something else is done
 
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Kit5150



Joined: 03 Apr 2000
Posts: 1327
Location: The Greatest Show on Turf, Missouri, USA

 PostPosted: Fri Sep 29, 2000 5:12 pm    Post subject: Adepts Reply with quote Back to top

(this topic is probably headed to the wish list soon)

i like the idea of giving them an offensive spell. the teleport is useless, imho - it takes longer for him to raise his scythe and actually teleport than it does if he were to run that short distance.

as for an offensive spell he can use, how about wind storm? it works great against magic users, and would work well when surrounded by multiple heroes.

anyone in accordance?
 
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Golem XV



Joined: 13 Jul 2000
Posts: 1330

 PostPosted: Fri Sep 29, 2000 11:05 pm    Post subject: Adepts Reply with quote Back to top

Thats a good idea thats what i had in mind anyway
 
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YoshiHatchling



Joined: 13 Sep 2000
Posts: 210
Location: Overland Park, KS, USA

 PostPosted: Sat Sep 30, 2000 5:44 am    Post subject: Adepts Reply with quote Back to top

Yup. I second that, Kit. Adepts need a good offensive spell (or else a cheaper price tag).



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No bird soars too high, if he soars with his own wings.
 
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Tiger



Joined: 29 Dec 1999
Posts: 3029
Location: Locked inside a tiger cage. Help!!!!

 PostPosted: Sat Sep 30, 2000 1:28 pm    Post subject: Adepts Reply with quote Back to top

An offensive spell OR a longer range teleport maybe?
 
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Kandar



Joined: 13 Sep 2000
Posts: 108
Location: Wendell, NC, USA

 PostPosted: Mon Oct 02, 2000 3:27 am    Post subject: Adepts Reply with quote Back to top

Fwahahahaha!

I will be posting a topic in the Wish List soon about this...but in general for the Adept I think that if they had the long range teleport rather then the short, and had higher parry/dodge/resist ratings, he would be better.

Fwahahahaha! Three Cheers for Fervus!

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"I don't suffer from insanity...I enjoy every minute of it!"

Kandar, Cultist of Fervus
 
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Tiger



Joined: 29 Dec 1999
Posts: 3029
Location: Locked inside a tiger cage. Help!!!!

 PostPosted: Mon Oct 02, 2000 10:53 pm    Post subject: Adepts Reply with quote Back to top

Usually once adepts get rings of protection their parry/dodge skills are maxed out at 95 because of the cap that the V 1.3 patch puts on some of the stats.
 
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