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Temple to Fervus is too tall
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Xus Amegoy



Joined: 20 Jun 2000
Posts: 803
Location: Tucson, AZ, US

 PostPosted: Tue Jul 18, 2000 2:05 am    Post subject: Temple to Fervus is too tall Reply with quote Back to top

That stupid temple is way too big. How am I supposed to put a reward flag on a monster that's attacking it from behind? If I had Cultists they would probably do the job but I often just have the temple. There needs to be a cutaway function or something where you can see behind buildings/trees/ etc.
 
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Kit5150



Joined: 03 Apr 2000
Posts: 1327
Location: The Greatest Show on Turf, Missouri, USA

 PostPosted: Tue Jul 18, 2000 9:21 am    Post subject: Temple to Fervus is too tall Reply with quote Back to top

maybe implement the shadow outline for heroes and monsters behind buildings...

or just recruit some cultists, chances are they can charm the baddie attacking the temple

 
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Asterisk



Joined: 12 Mar 2000
Posts: 268

 PostPosted: Tue Jul 18, 2000 10:33 am    Post subject: Temple to Fervus is too tall Reply with quote Back to top

Try putting an Explore Flag on the monster. It should atract a hero or two who would attack the thing.

In fact, it may turn out cheaper than laying an Attack Flag.

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KingWill



Joined: 21 Apr 2000
Posts: 528
Location: Westbury, New York, USA

 PostPosted: Tue Jul 18, 2000 10:45 am    Post subject: Temple to Fervus is too tall Reply with quote Back to top

Problem is ranged heros usally get the flag, and usally my temples get attacked by skeletons, minotaurs, or other melee creatures so unless the the ranger/ rogue/ elve is like around level 6 they're gonna probably die taking on the monster themselves.

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Kit5150



Joined: 03 Apr 2000
Posts: 1327
Location: The Greatest Show on Turf, Missouri, USA

 PostPosted: Tue Jul 18, 2000 10:59 am    Post subject: Temple to Fervus is too tall Reply with quote Back to top

ive never seen a skeleton attack a building...do they?

 
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Xus Amegoy



Joined: 20 Jun 2000
Posts: 803
Location: Tucson, AZ, US

 PostPosted: Tue Jul 18, 2000 12:23 pm    Post subject: Temple to Fervus is too tall Reply with quote Back to top

You bet they attack buildings. If there's nothing else around to attack or the building attacks first they'll start pounding on it with their mace. The thing was I didn't want to recruit cultists since I was just going to get some WoD's and then destroy it. The only advantage I see to makeing it so tall is that the monsters the cultists charm are unreachable so I don't accidentally put an attack flag on it before I realize it's about to be charmed.
 
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Blastoiseu



Joined: 16 Apr 2000
Posts: 821

 PostPosted: Tue Jul 18, 2000 1:32 pm    Post subject: Temple to Fervus is too tall Reply with quote Back to top

Yeah ofcourse they attack buildings,especially if the liche queen has made the skelatons come out from off the map!


~Blastoiseu

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Xus Amegoy



Joined: 20 Jun 2000
Posts: 803
Location: Tucson, AZ, US

 PostPosted: Tue Jul 18, 2000 2:47 pm    Post subject: Temple to Fervus is too tall Reply with quote Back to top

Pesky little buggers. They should make a spell called "unglue" where the skeletons's bones come unglued and they just fall apart.
 
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KingWill



Joined: 21 Apr 2000
Posts: 528
Location: Westbury, New York, USA

 PostPosted: Tue Jul 18, 2000 3:26 pm    Post subject: Temple to Fervus is too tall Reply with quote Back to top

I could imagine that....
 
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Xus Amegoy



Joined: 20 Jun 2000
Posts: 803
Location: Tucson, AZ, US

 PostPosted: Tue Jul 18, 2000 7:34 pm    Post subject: Temple to Fervus is too tall Reply with quote Back to top

I imeagine that all the time except when I'm using Priestesses.
 
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Kit5150



Joined: 03 Apr 2000
Posts: 1327
Location: The Greatest Show on Turf, Missouri, USA

 PostPosted: Wed Jul 19, 2000 10:01 am    Post subject: Temple to Fervus is too tall Reply with quote Back to top

quote:
Originally posted by Xus Amegoy:
Pesky little buggers. They should make a spell called "unglue" where the skeletons's bones come unglued and they just fall apart.


they do have an unglue spell, its called "fire blast"


 
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Xus Amegoy



Joined: 20 Jun 2000
Posts: 803
Location: Tucson, AZ, US

 PostPosted: Wed Jul 19, 2000 10:09 am    Post subject: Temple to Fervus is too tall Reply with quote Back to top

Maybe there could be a spell that literally unglues a monster. All their limbs would fall of and their head would too. It'd be funny if they stayed alive. They could bite at heroes that go too close.
 
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KingWill



Joined: 21 Apr 2000
Posts: 528
Location: Westbury, New York, USA

 PostPosted: Wed Jul 19, 2000 10:58 am    Post subject: Temple to Fervus is too tall Reply with quote Back to top

"Ah stupid Minotaur, Susan I thought you killed it"
"I used unglue"
"Yeah use unglue so us helpless little Warrior get their ankles bitten off"
"Sorry, Joe, I wont use it next time"
"Stupid Paladins"
 
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Xus Amegoy



Joined: 20 Jun 2000
Posts: 803
Location: Tucson, AZ, US

 PostPosted: Wed Jul 19, 2000 11:01 pm    Post subject: Temple to Fervus is too tall Reply with quote Back to top

"Oh, great. Now look what you've done, Susan. You unglued me!"
"Sorry, Joe. It was an 'accident'"
 
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KingWill



Joined: 21 Apr 2000
Posts: 528
Location: Westbury, New York, USA

 PostPosted: Thu Jul 20, 2000 12:28 pm    Post subject: Temple to Fervus is too tall Reply with quote Back to top

"I never meant to call you stupid Susan"
"Get a life"

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