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Mercenaries Developer Diary

 
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Jay Adan



Joined: 22 Dec 1999
Posts: 3018
Location: Northampton, MA USA

 PostPosted: Fri Sep 06, 2002 8:58 am    Post subject: Mercenaries Developer Diary Reply with quote Back to top

...is now up on GameSpy.

http://www.gamespy.com/devdiary/september02/mwm1/

There's a couple of new screenshots too.

How's THAT for a tidbit of information?
 
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IrishDog



Joined: 31 Jul 2002
Posts: 21
Location: Spokane, WA

 PostPosted: Fri Sep 06, 2002 9:10 am    Post subject: Mercenaries Developer Diary Reply with quote Back to top

Thanks Jay, you are a prince. The Fafnir and Longbow look like they will put a serious hurt on the other mechs. Can't wait.
 
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IrishDog



Joined: 31 Jul 2002
Posts: 21
Location: Spokane, WA

 PostPosted: Sun Sep 08, 2002 1:13 am    Post subject: Mercenaries Developer Diary Reply with quote Back to top

Jay, this is a thank you for the information that you have been able to pass on to the rest of us.
Regardless of what some people think, you all been doing one hell of a job. Out of curiosity, how come there are som many assaults? Myself, even tho I will try them all out, I am looking forward to the Hellhound. For some reason, this mech has alot of people upset. Not so much at the redesign (although, some are at this), as at the name. If it doesnt look like the one in the TRO then it should not have the name. Go figure.
This also brings up something else I have been curious about. Why are some of the mechs re-designed, such as the Hellhound. Is it for game play balance or simply the TRO design just does not work.
Well, looking forward to the next info post on the last five mechs at IGN and with whatever you should release yourself. Thanks again.
 
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bladeles



Joined: 20 Nov 2000
Posts: 1082

 PostPosted: Mon Sep 09, 2002 11:14 pm    Post subject: Mercenaries Developer Diary Reply with quote Back to top

George is a 'Powerhouse'!!
 
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