PREPARES TO UNLEASH THE BORG WITH THE DEVELOPMENT OF STAR TREK® BORG ASSIMILATOR
Santa Monica, CA - March 6, 2001 -Activision, Inc. (Nasdaq: ATVI) imposes order on the universe with the announcement of Star Trek® Borg Assimilator, the first world building sim set in the Star Trek universe. The game is being developed by Cyberlore Studios, the team responsible for the highly acclaimed Majesty and the Warcraft II mission pack Beyond the Dark Portal, and will be available in the winter of 2001 for the PC.
"The Borg are some of the most recognizable and intriguing characters in the Star Trek universe," said Larry Goldberg, executive vice president, Activision Worldwide Studios. "By combining the unique genre innovations pioneered by Cyberlore Studios with characters as dynamic as the Borg, we're poised to add an evolutionary step to the world-building simulation category."
For the first time ever, players can conquer, assimilate and construct as the Borg. In the game, players must absorb the distinctiveness of alien races such as Romulans, Klingons and Federation humans to strengthen the collective, and to acquire new technology and resources. Lush meadows and rolling hills will be converted into a Borg nanogrid and assimilation chambers as players absorb their surroundings to feed the collective.
Star Trek Borg Assimilator features a 12 level campaign mode where players are faced with assimilating races with progressively higher resistance quotients. The over-arching goal of the campaign is to assimilate a series of worlds and acquire the technology needed to develop a stable Omega particle. At the beginning of each level, players start with an existing colony structure that consists of a nanogrid generator, an ore refinery, and several drones. Through conquest and assimilation, players can gain access to more advanced buildings such as regeneration alcoves, research centers, and the Borg Queen hive. Once players complete the campaign, they can continue with their assimilation of the Alpha quadrant in Freestyle mode. In Freestyle, gamers can modify parameters such as start pieces, native inhabitants, objectives, difficulty settings and even terrain for an endless combination of scenarios. Resistance is futile™!
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Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Founded in 1979, Activision posted revenues of $572 million for the fiscal year ended March 31, 2000.
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The statements contained in this release that are not historical facts are "forward-looking statements." The Company cautions readers of this press release that a number of important factors could cause Activision's actual future results to differ materially from those expressed in any such forward-looking statements. These important factors, and other factors that could affect
Activision, are described in Activision's Annual Report on Form 10-K for the fiscal year ended March 31, 2000, which was filed with the United States Securities and Exchange Commission. Readers of this press release are referred to such filings. ™, ® and © 2001 Paramount Pictures. All Rights Reserved. Star Trek and Related Marks are Trademarks of Paramount Pictures.
[This message has been edited by Jay Adan (edited 06 March 2001).]