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Moved Post -- Amun-Ra

 
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Twylah Skye



Joined: 08 Jul 2000
Posts: 2374
Location: Plano, TX USA

 PostPosted: Wed Mar 26, 2003 6:59 pm    Post subject: Moved Post -- Amun-Ra Reply with quote Back to top

This was moved from the General Majesty Discussion area:

Amun-Ra
New Member
Member # 3966

posted 26. March 2003 06:47 PM
--------------------------------------------------------------------------------
hey everybody,

This is the first time that i post an ad here

question: On Gamespy multiplayer for majesty

How do you get your forces to attack or to invade the other player in a quicker way before he does?
(in order) (how many?)

a) statues

b) flags

c) rangers

d) royal gardens

All i want to know is why is he able to get his army in my zone faster.. while i can get my army to obey even with 5 to 6 statues to battle in his territory.

need help here (losing all the time)

Amun-Ra

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Nor dim nor red,like God's own head, The glorious Sun uprist.

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Posts: 1 | From: ottawa, canada | Registered: Mar 2003
 
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Spiderman



Joined: 28 Mar 2000
Posts: 3053
Location: Baltimore, MD USA

 PostPosted: Thu Mar 27, 2003 8:16 am    Post subject: Moved Post -- Amun-Ra Reply with quote Back to top

I'm not sure I understand your question. Statues and Royal Gardens help prevent your troops from attacking your buildings when reward flags are set on them, but that should only be a concern if you have Rogues or Elves, the two heros with the lowest Willpower.

It probably depends on how you're building in the beginning. When a game starts, what do you do?
 
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Steven Of Nine



Joined: 26 Jul 2000
Posts: 1567
Location: Plano, TX, USA

 PostPosted: Thu Mar 27, 2003 8:58 am    Post subject: Moved Post -- Amun-Ra Reply with quote Back to top

quote:
Originally posted by Spiderman:
I'm not sure I understand your question. Statues and Royal Gardens help prevent your troops from attacking your buildings when reward flags are set on them, but that should only be a concern if you have Rogues or Elves, the two heros with the lowest Willpower.

Actually, WoDs are your biggest concern. I've never seen an Elf attack their own buildings, but then although I use Elves for money, I rarely recruit them for fighting. WoDs may have higher willpower, but in MP, WoDs attacking your own buildings is a DISASTER. In MP building damage is higher for characters...
 
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Korben



Joined: 19 Jan 2001
Posts: 234
Location: Helsinki,Finland

 PostPosted: Fri Mar 28, 2003 4:35 pm    Post subject: Moved Post -- Amun-Ra Reply with quote Back to top

quote:
Actually, WoDs are your biggest concern. .cut. in MP, WoDs attacking your own buildings is a DISASTER. In MP building damage is higher for characters...
You got allways a WOD that has no loyalty at all, you either have to dismiss (or something,the X anyway) him, or cast COH. 3 statues is enough normally, I like to build more around in case of EQ.
 
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smeagol



Joined: 21 May 2003
Posts: 221

 PostPosted: Wed Jun 04, 2003 12:02 am    Post subject: Moved Post -- Amun-Ra Reply with quote Back to top

quote:
Originally posted by Twylah Skye:
This was moved from the General Majesty Discussion area:

Amun-Ra
New Member
Member # 3966

posted 26. March 2003 06:47 PM
--------------------------------------------------
hey everybody,

This is the first time that i post an ad here

question: On Gamespy multiplayer for majesty

How do you get your forces to attack or to invade the other player in a quicker way before he does?
(in order) (how many?)

a) statues

b) flags

c) rangers

d) royal gardens

All i want to know is why is he able to get his army in my zone faster.. while i can get my army to obey even with 5 to 6 statues to battle in his territory.

need help here (losing all the time)

Amun-Ra

--------------------------------------------------Posts: 1 | From: ottawa, canada | Registered: Mar 2003

The key here if you want your hero's to attack the other player immediately All 3 of these will run just about all the way across the screen for a measly 100 reward or attack flag, ignoring most everything else on the map. (Unless of course they run into something that makes them flee along the way, like a ballista tower, or a dragon)

Barbarians and Warriors are also greedy, but to a lesser extent, so the reward needs to be just a little bit higher for them.

Most of the other hero's are only attracted by reward flags that are much higher or much closer to them; like in their sight range.

Hope this helps
 
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Steven Of Nine



Joined: 26 Jul 2000
Posts: 1567
Location: Plano, TX, USA

 PostPosted: Wed Jun 04, 2003 11:46 pm    Post subject: Moved Post -- Amun-Ra Reply with quote Back to top

quote:
Originally posted by smeagol:
[QUOTE]

Most of the other hero's are only attracted by reward flags that are much higher or much closer to them; like in their sight range.

Hope this helps

This is incorrect, or poorly-stated, at best.

Most of the other heroes have "Check for Reward Flags" as an action far, far further down their decision trees than Rogues, etc. Other heroes will chase a reward flag far away, and all will go after one outside their range of sight, provided they make it to that step of their decision tree, and the reward is great enough.
 
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