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Majesty HoA: Combat System
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TaleSpinner



Joined: 08 Sep 2000
Posts: 2018
Location: Melbourne, Victoria, Australia

 PostPosted: Wed Jun 19, 2002 1:53 am    Post subject: Majesty HoA: Combat System Reply with quote Back to top

quote:
Originally posted by TaleSpinner:

3. The Library has opened and offers the FlameShield, PowerShock and FireBlast spells. However, I only allow heroes with Spell Casting abilities to learn spells. Later on, heroes with a mininum of 11 INT will be able to pay to learn the Spell Casting ability in the Wizard's Guild.

 
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Spiderman



Joined: 28 Mar 2000
Posts: 3053
Location: Baltimore, MD USA

 PostPosted: Wed Jun 19, 2002 6:00 am    Post subject: Majesty HoA: Combat System Reply with quote Back to top

Okay, definitely verified that my Cultist is only casting Camouflage in Round 0 and when it wears off in Round 2 from attacking, he never casts it again. Just wondering why this is so or what is the use (or future use) of the spell... just to avoid the ranged attacks in the first two rounds?
 
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wavefront



Joined: 16 Oct 2001
Posts: 1847
Location: East of the Sun & West of the Moon

 PostPosted: Wed Jun 19, 2002 9:27 am    Post subject: Majesty HoA: Combat System Reply with quote Back to top

quote:
Originally posted by Spiderman:
Okay, definitely verified that my Cultist is only casting Camouflage in Round 0 and when it wears off in Round 2 from attacking, he never casts it again. Just wondering why this is so or what is the use (or future use) of the spell... just to avoid the ranged attacks in the first two rounds?

Yes, that has been a hot topic "behind the scenes" for some time now. Camouflage and Teleport are having problems making the change to HoA. The latest news is: there might be some sort of flee bonus between 50-100% in the combat system for Camouflage. Teleport on the other hand may wind up being the VIP spell when some more additions are made to HoA. Stay tuned for future developments.
 
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