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Cyberlore Majesty Forum Original Majesty Forum on Cyberlore.com
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DreamRain
Joined: 09 Jun 2000 Posts: 537 Location: San Jose, California  |
Posted: Thu Jun 22, 2000 6:17 pm Post subject: Supermonks/too much time on my hands |
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There's nothing like a townfull of teleporting, high armor class, xtremely high dodge/parry/resist, bored, idle monks surrounded by a zillion ratmen spawning sewers and wandering medusae, for high frivilous entertainment value. *giggle*
Just in case you're wondering, no, I didn't cheat, and yes, I'm very strange.
Cheers |
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Apple
Joined: 20 Jan 2000 Posts: 2656
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Posted: Thu Jun 22, 2000 8:20 pm Post subject: Supermonks/too much time on my hands |
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There's only one likely way I can think of for monks to have Amulets of Teleportation:
Let a Rogue purchase the Amulet, then kill him. A Monk will retrieve the Amulet sooner or later.
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DreamRain
Joined: 09 Jun 2000 Posts: 537 Location: San Jose, California  |
Posted: Thu Jun 22, 2000 10:19 pm Post subject: Supermonks/too much time on my hands |
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yup yup! or just dismiss them...they drop the items at the palace 'door' when they leave.
And AoP's too. Not practical I know, just fun! I noticed they seem to be culmative if picked up in this fashion. One monk amassed a Resist of 60 (w/none of his spells cast). Greedy thing.
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Apple
Joined: 20 Jan 2000 Posts: 2656
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Posted: Fri Jun 23, 2000 11:46 pm Post subject: Supermonks/too much time on my hands |
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Are you sure the Rings of Protection are cumulative? Because Monks also tend to Train Magic Resistance in the Library.
Well, since you have a lot of time, it's time for another project - the quest to discover if collecting multiple Rings of Protection confer cumulative bonuses.
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DreamRain
Joined: 09 Jun 2000 Posts: 537 Location: San Jose, California  |
Posted: Sat Jun 24, 2000 1:05 am Post subject: Supermonks/too much time on my hands |
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Well, I was very sure, because I didn't have a Library.
But to be on the 'safe' side I made a quick Champions of Law/Enchanted Forest game w/no wandering monsters, recruited only 1 monk. Then built a Market/upgrade & a Rogue Guild, recruited 1 rogue, gave the rogue reward flags till he bought stuff, dimissed rogue...repeated 4 times. The monk (still lvl 1 at this point) picked up all the items and had a Parry of 128, Dodge of 125, and Resist of 80 - and an Armor of 10.
Just for fun, I had him wipe out the whole map alone.
[This message has been edited by DreamRain (edited 06-24-2000).] |
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Apple
Joined: 20 Jan 2000 Posts: 2656
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Posted: Sun Jun 25, 2000 7:55 pm Post subject: Supermonks/too much time on my hands |
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Cyberlore!! Is THIS supposed to happen?
(Because if it does, it makes for some interesting strategies.)
DreamRain, does it work for other heroes as well?
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Acadagon
Joined: 07 May 2000 Posts: 173 Location: Salt Lake, UT, USA  |
Posted: Sun Jun 25, 2000 9:40 pm Post subject: Supermonks/too much time on my hands |
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Wow, dude.
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DreamRain
Joined: 09 Jun 2000 Posts: 537 Location: San Jose, California  |
Posted: Mon Jun 26, 2000 2:14 am Post subject: Supermonks/too much time on my hands |
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Far as I can tell it works for all heroes..tho I haven't tested 'em all. Works for Rogues & Elves, don't see why it wouldn't for others.
Heroes will be invincible w/enough AoP's, the monk in the above example wasn't hit once, by anything, including daemonwood. I'm not sure I'd use it in a 'real' game. I was just goofing off. heh
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anyholm Guest
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Posted: Mon Jun 26, 2000 7:29 am Post subject: Supermonks/too much time on my hands |
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Nice, dreamrain - you have lengthened the game experience for me, with a few weeks ... i will try this at home, as soon as possible.
I havent even tried to dismiss a hero before.. but it sounds quite easy - there must be a cross somewhere, right ?
[This message has been edited by anyholm (edited 06-26-2000).] |
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HGS_Shadow
Joined: 29 Dec 1999 Posts: 383 Location: MI  |
Posted: Mon Jun 26, 2000 9:47 am Post subject: Supermonks/too much time on my hands |
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You did all that to strengthen your Monks, but you didn't have a library? They are fairly likely to learn the two spells that are available there (and train in magic resistance), and that makes them significantly more dangerous.
Try this build order:
1) Build and upgrade a Market (or two, three, etc.)
2) Build a rogues guild and recruit four rogues.
3) Use plenty of reward flags until they purchase Amulets of Protection. At least one should also have an Amulet of Teleportation.
4) Build and upgrade a library and blacksmith (as appropriate, no smith for Wizards or Library for Warriors of Discord).
5) Build the appropriate guild near the entrance to your palace.
6) Click to recruit the hero you want.
7) Immediately dismiss the rogues. Recruit more once they are gone.
8) When the hero appears, it should notice all the items left at the Palace front door.
9) Repeat steps 1, 2, and 6 until you have a hero with incredible dodge, parry, and resistance stats.
10) Watch the teleporting, magic slinging hero who never gets hit single handedly clear off the map. |
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bad-example
Joined: 19 Jun 2000 Posts: 13
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Posted: Mon Jun 26, 2000 2:10 pm Post subject: Supermonks/too much time on my hands |
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Just curious...will heroes also get healing potions this way? And if so, will they use them even if they are a class that never buys them?
------------------
You're the diet coke of evil. Just one calorie...not evil enough! |
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DreamRain
Joined: 09 Jun 2000 Posts: 537 Location: San Jose, California  |
Posted: Mon Jun 26, 2000 5:51 pm Post subject: Supermonks/too much time on my hands |
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HGS-Shadow, I'm well aware of the properties of Libraries, thanks.
95% of the time, I've already won the darn map before a few heroes even glance at the Library - since I don't use wizards unless 'forced' to, most of the time Libraries are fairly useless to me - I don't bother w/them.
As for 'superheroes' - tons of rings of protection (why in the world was I calling them amulets?) and they're already invulnerable - why bother w/anything else.
Btw, to anyone, in general the RoP thing isn't terribly effective in 'real' play cause it takes too long & costs a lot for all those reward flags |
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Camper
Joined: 17 May 2000 Posts: 51 Location: Seattle, WA  |
Posted: Mon Jul 03, 2000 5:46 pm Post subject: Supermonks/too much time on my hands |
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DreamRain,
This is Genius! I spent my whole weekend creating supermonks, and I have to say, it rocks. I was able to get through an expert freestyle game with Wandering Hordes using the supermonk strategy, and I even used it to beat fertile plains (In both cases I recruited four rogues to get to a second level palace, then dismissed them one by one when the time was right). It's not really the best strategy, but if you ever want to complete a map using just one hero, this is the way to do it. Super WoDs are fun too. Give it a try.
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KingWill
Joined: 21 Apr 2000 Posts: 528 Location: Westbury, New York, USA  |
Posted: Mon Jul 03, 2000 8:51 pm Post subject: Supermonks/too much time on my hands |
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Camper I have to know how did you beat Monsterous Hordes??? It impossible!!!
I being trying nonstop for 2 days now.
------------------
Battle: "My Power Grew"
"I have lived a thousand years and will live a thousand more"
"My Power Grew"
"I'm Melting"
Moral: One level 8 wizard will always die to Vendral the Mighty Dragon. |
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Camper
Joined: 17 May 2000 Posts: 51 Location: Seattle, WA  |
Posted: Thu Jul 06, 2000 8:19 pm Post subject: Supermonks/too much time on my hands |
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Well, maybe I cheated a bit. I started out with 4 Rouges. I went to a second level palace. Then I build the Agrela (sp?) temple so I could have the heal and ressurect spells. I didn't recruit any healers though. Then I built about 3 Duaros (sp?) temples and cranked out the Monks (This took awhile, but I think I ended up with 3 marketplaces eventually). I healed and resurrected them as necessary, then I started making some of them into supermonks. As they got more powerful, I dismissed some of them until I had 3 or 4 teleporting around and crushing everything they saw.
Does that help? |
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