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  Topic: intelligence of heroes
Oskar III

Replies: 33
Views: 6953

PostForum: Majesty Wish List   Posted: Sun May 21, 2000 10:37 am   Subject: intelligence of heroes
I don't know... It seems LOGIC enough and so, but it'd be so damn hard to bring down those rangers and elves!

Wizards would be one thing, because they're so damn slow! But a ranger and an elf can ou ...
  Topic: I have an idea about storyline in Majesty
Oskar III

Replies: 3
Views: 1352

PostForum: Majesty Wish List   Posted: Sun May 21, 2000 10:31 am   Subject: I have an idea about storyline in Majesty
Woohoo! A book about Majesty?! Where can I get my hands on it!?

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- Pretty bright light! -
  Topic: Woohoo! Grest News!
Oskar III

Replies: 14
Views: 4330

PostForum: Majesty Wish List   Posted: Sun May 21, 2000 10:27 am   Subject: Woohoo! Grest News!
Yup, these look good! And what I've heard sounds good too!

That Yeti ( or whatever ) seems mighty enough, kinda like a hairy rock golem! =)

I do wonder if that catapult is with me or against me t ...
  Topic: something different
Oskar III

Replies: 5
Views: 1837

PostForum: Majesty Wish List   Posted: Sun May 21, 2000 10:07 am   Subject: something different
Yes, I know all about SK2 ( completed it a few times as well )...

And to lend "my two cents" to the matter, I must say SK2 isn't by FAR as fun in Single Player as Majesty...

But currently, it is ...
  Topic: More Than One Type Of Guard.
Oskar III

Replies: 6
Views: 1856

PostForum: Majesty Wish List   Posted: Sun May 21, 2000 10:00 am   Subject: More Than One Type Of Guard.
I actually think city guards are pretty fine as they are!

But if anything should be done with them I lean more towards new "tweaks" or upgrades than to have them gain experience.

It's alright if y ...
  Topic: Some ideas about the king
Oskar III

Replies: 2
Views: 1349

PostForum: Majesty Wish List   Posted: Sun May 21, 2000 9:36 am   Subject: Some ideas about the king
Well, I actually didn't drop by to add my opinion on this idea at all...

Just to mark out a marvellous thing!

So far, not a single Forum-participant has dropped by and yelled " I hate your idea. M ...
  Topic: Are Cultists good for anything?
Oskar III

Replies: 13
Views: 3140

PostForum: Heroes & Guilds   Posted: Sun May 21, 2000 8:25 am   Subject: Are Cultists good for anything?
I guess they're supposed to do that, otherwise I'm experiencing the same problem.
But frankly, I don't mind. It's rather amusing seeing those green ( camouflaged ) hellbears tossing a multitude of d ...
  Topic: Non-human races article (elves rule Majesty)
Oskar III

Replies: 8
Views: 2917

PostForum: Heroes & Guilds   Posted: Sun May 21, 2000 8:21 am   Subject: Non-human races article (elves rule Majesty)
Well, I'm a bit divided as to this issue!

I must agree, that nine times out of ten elves are fairly more useful than gnomes and dwarves. They generate that extra gold which is very useful, they res ...
  Topic: A funny thing happened...
Oskar III

Replies: 8
Views: 2472

PostForum: Heroes & Guilds   Posted: Fri May 19, 2000 2:05 am   Subject: A funny thing happened...
Then again, considering the crappy building they live in, I think I'd demolish it for a good amount of gold myself!

You could always live at the inn...

=)

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- Pretty bright ligh ...
  Topic: People for the Unethical Treatment of Heros
Oskar III

Replies: 4
Views: 1732

PostForum: Heroes & Guilds   Posted: Fri May 19, 2000 1:51 am   Subject: People for the Unethical Treatment of Heros
That works, but it frankly doesn't have the same feeling to it.

The heroes in Majesty don't cover in fear when you smack them, they don't squeal out their pain and then hurry of like a bolt of ligh ...
  Topic: Are Cultists good for anything?
Oskar III

Replies: 13
Views: 3140

PostForum: Heroes & Guilds   Posted: Wed May 17, 2000 3:18 pm   Subject: Are Cultists good for anything?
I'd have to say Cultist are quite useful!

They're only 400, which is a bit costier than rangers ( which they generally outclass ) and a bit less than warriors ( whom they outclass on certain scenar ...
  Topic: The Sorcerer's Staff Comments
Oskar III

Replies: 69
Views: 13204

PostForum: 1001 Ardanian Nights   Posted: Fri May 12, 2000 9:20 am   Subject: The Sorcerer's Staff Comments
I do wonder... It took a great long time for my posts to appear when I sat with my other computer...

Now checkin' them from this comp, they haven't even appeared!

Forum lag? =)

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  Topic: The Sorcerer's Staff Comments
Oskar III

Replies: 69
Views: 13204

PostForum: 1001 Ardanian Nights   Posted: Fri May 12, 2000 7:31 am   Subject: The Sorcerer's Staff Comments
And also, terribly sorry for the dual posts. My browser didn't seem to react on my sending so I re-writ the message and sent it again...

It was NOT in my intentions to send the same message twice... ...
  Topic: The Sorcerer's Staff Comments
Oskar III

Replies: 69
Views: 13204

PostForum: 1001 Ardanian Nights   Posted: Fri May 12, 2000 7:23 am   Subject: The Sorcerer's Staff Comments
Oh, I see, I see indeed...

That would explain a bit. Feel free to comment my stupidity, but could anyone give a standing definition of "story-thread" to me?

And of course, should there be large d ...
  Topic: A new story: "Dark Plots"- character list & part 1 (very lon
Oskar III

Replies: 4
Views: 1543

PostForum: 1001 Ardanian Nights   Posted: Thu May 11, 2000 2:32 pm   Subject: A new story: "Dark Plots"- character list & part 1 (very lon
OOC: Well I'm all for! But I need to ask one thing before we start playing. Are the characters listed the ONLY ones available, or are they the ones you ( I guess we could call you the GM ) control?

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